What We Liked..
Bright and colorful world
Upbeat music
Fun Sprite companions
.. and what we didn't
The world is too big and you often play by yourself
Repetitive and bland quests
Very low player base
Unbalanced economy
Almost approaching its' tenth birthday, Grand Fantasia is an F2P Anime MMORPG that doesn't reinvent the wheel of the genre but follows the 'If it isn't broke, don't fix it" mentality.
Pleasantly cheerful music, and a game world that is bright and colorful, Grand Fantasia's art style holds up well. What doesn't, is the PVE and PVP content. Quests in Grand Fantasia are painstakingly boring and what's left of the PVE content is little more than level grinding for PVP.
PVP is all but inaccessible to anyone but high-level players, and the P2W game model the game uses makes PVP very unbalanced, as all the top Pkers have spent real-life money to give themselves a huge advantage over the competition and grant themselves powerful end-game gear. PVP is the best part about Grand Fantasia, but unless you spend money, you don't stand a chance.
The game is dead and that makes it hard to recommend. A new server, Siwa was released 5 months ago, and it is already a ghost town. A world full of lively things is now lifeless.
What We Liked..
Clean user interface
Rich gameplay
Animated villagers and artwork
.. and what we didn't
No sound or music
Slow progression
Ikariam is an animated, historically-themed 2D browser-game that features a rich strategy game experience involving resource management, multiplayer PVP and empire building. The game advances in real time and while progression is slow, the gameplay offers plenty of choices for the player when it comes to being the ruler of their township on an island that is ripe for any plans of expansion.
Graphically, Ikariam is pleasant to look at with good graphics and surprisingly has animated motions of villagers getting to work and constructing buildings or collecting resources. Unfortunately, the lack of in-game sounds and music may be an immersion buzzkill for some players.
Ultimately, Ikariam is a great strategy game that players can play for no cost, even in the presence of an advantageous cash shop.
What We Liked..
Engaging turn-based combat
Rich and immersive storyline
Diverse and detailed environments and lore
.. and what we didn't
No adrenaline with the turn-based combat
Initial learning curve
Honkai: Star Rail is a free-to-play, turn-based role-playing online game developed by HoYoverse, already known for its flagship game Genshin Impact. Set in a vibrant sci-fi universe, players traverse diverse worlds aboard the Astral Express, engaging in strategic battles and uncovering a rich narrative.
Honkai: Star Rail propels players into a universe teeming with adventure, mystery, and a dash of interstellar whimsy, shifting gears from real-time action to a more strategic, turn-based combat system, offering a fresh yet familiar experience for both veterans and newcomers.
The game introduces you to the Astral Express, a cosmic locomotive that serves as your gateway to a multitude of worlds, each with its own unique aesthetic and lore. From the icy expanses of Jarilo-VI to the bustling, futuristic cityscapes of the Xianzhou Luofu, the environments are crafted with meticulous detail, making exploration a visual treat.
Combat in Honkai: Star Rail is where strategy enthusiasts will find their playground. The turn-based system requires thoughtful team composition and skill synergy. Each character brings distinct abilities to the table, and mastering their interplay can lead to satisfying victories against the game’s diverse array of adversaries. The inclusion of elemental affinities and status effects adds layers of depth, ensuring that battles remain engaging as you progress.
Narratively, the game doesn't shy away from complexity. The storyline is rich with interwoven character arcs, political intrigue, and philosophical musings on the nature of civilization and the cosmos. Side quests and character-specific missions further expand the lore, providing a comprehensive understanding of the game's universe.
However, it's worth noting that, like many free-to-play games, Honkai: Star Rail incorporates a gacha system for character and equipment acquisition. While it's entirely possible to enjoy the game without spending money, progression can be slower, and obtaining specific characters may require patience or luck.
What We Liked..
Visceral mech combat
A variety of weapons and modules to tweak your mechs
Gorgeous visuals with the Unreal Engine 5
.. and what we didn't
Similar to its predecessor
Some matchmaking issues
War Robots: Frontiers takes the classic War Robots formula and catapults it into the realm of high-fidelity, physics-driven mayhem. Published by My.com, this third-person mech shooter offers large-scale battles where hulking war machines clash in destructible environments. Unlike its mobile predecessor, Frontiers is built from the ground up for PC and consoles, leveraging Unreal Engine 5 to create more immersive combat scenarios.
The game focuses on team-based, objective-driven battles, where players pilot powerful mechs—called "War Robots"—customizing their weapons, armor, and abilities to fit their playstyle. Whether you prefer agile skirmishers, heavy artillery platforms, or tank-like juggernauts, Frontiers has a mech for you. Combat is dynamic and fast-paced, emphasizing strategy, positioning, and environmental destruction. Buildings crumble under heavy fire, providing both tactical opportunities and chaotic spectacle.
Customization is a big deal here, allowing players to tweak their machines with different weapons, modules, and abilities. The movement system is more refined than in the original War Robots, with smoother animations, better weight distribution, and an overall more polished feel. The maps are large and varied, featuring urban battlegrounds, industrial zones, and open wastelands.
For fans of mech-based destruction, War Robots: Frontiers delivers thrilling, high-octane action, estabilishing itself as one of the best online shooter of 2025.
What We Liked..
Addictive factory-building loop
Stylish combat with real tactics
Gorgeous sci-fi atmosphere
.. and what we didn't
UI and tutorials overload
Grind spikes mid-to-late game
Monetization trust issues
Arknights: Endfield takes the Arknights name, politely sets the tower-defense homework to the side, and sprints into a slick sci-fi action RPG that’s weirdly in love with industrial logistics. You play as the Endministrator (yes, that’s the title—no, you don’t get dental), dropped onto the dangerous world of Talos-II where exploration, combat, and corporate-grade resource extraction all smash together into one busy, glittering package.
Moment-to-moment, you roam broad zones, pick fights with hostile wildlife and mechanized nightmares, and scoop up materials like a loot-hungry raccoon. Combat is real-time, party-based, and built around swapping between characters to chain abilities and maintain pressure. It’s not pure button-mash chaos, though—the best fights reward planning: positioning, cooldown timing, and element/team synergies matter, especially when enemies start punishing sloppy play.
Then the game’s “Wait, what genre is this?” hook kicks in: base-building. You don’t just craft a sword and call it a day—you build production lines. Power networks, miners, processors, conveyors, and all the little pieces that turn “random rock” into “high-grade widget that upgrades your squad.” When it works, it’s deeply satisfying in the same way cleaning a messy room is satisfying… if the room fought back and required electricity routing.
The catch? Endfield is ambitious to a fault. Tutorials can feel like a firehose, menus can resemble an accountant’s fever dream, and the monetization/gacha layer hangs over progression like a smug little raincloud. Still, if you want an anime sci-fi adventure where you can duel monsters and micromanage an industrial empire, Endfield’s unusual blend has a real bite.
What We Liked..
Deep mech customization options
Strong mix of PvP and PvE
Stunning visuals and atmospheric maps
.. and what we didn't
Balance issues between mech classes
Long matchmaking times
Progression system feels grind-heavy
Steel Hunters drops you into a war-torn futuristic battlefield where towering mechs and elite pilots engage in fast-paced tactical skirmishes. Combining elements of battle royales, MOBA, and third-person shooters, it challenges players to outwit, outgun, and outmaneuver each other in chaotic, yet strategic encounters.
Developed by Kingsoft and driven by Unreal Engine 4, the game stands out for its crisp visuals, highly customizable mechs, and the delicate balance between survival mechanics and deep progression systems. Players select from a roster of distinctive steel titans, each equipped with its own weapons, abilities, and playstyle, and then jump into large, open arenas riddled with environmental hazards, loot zones, and rival hunters.
The core gameplay revolves around PvEvP (Player vs Environment vs Player), where AI-controlled enemies and real opponents create a constant layer of danger. As you eliminate targets and complete objectives, you gain upgrades on the fly—enhancing your mech’s firepower, armor, and mobility.
Resource gathering, stealth ambushes, and tactical positioning are key components, offering a more methodical pace than your standard run-and-gun shooter.
The mix of tactical decision-making, mech customization, and intense firefights helps Steel Hunters to carve its niche in the increasingly crowded PvP market. It's not for everyone, but for those who enjoy Titanfall’s mechs with a hint of Escape from Tarkov’s tension, it just might be a hidden gem worth exploring.
What We Liked..
Excellent gameplay
Immersive 3rd person perspective
Other game modes are great fun
Gold sharing system encourages team play
.. and what we didn't
Slower unlocking for non-paying players
but this is nothing new
Smite is a third person MOBA developed by Hi-Rez Studios where you fight as one of the ancient gods of world mythologies, taking out enemy Gods, towers, minions and bases, all while playing in the refreshing new third person perspective.
It wouldn’t be a MOBA without a classic 3 lane map, but Smite has lots of other play options that are actually good fun – something that is sadly missing among MOBAs. Whether it’s the speedy Arena mode, the battle heavy Assault mode or one of the crazier Match of the Day scenarios, there’s plenty to do in this game.
Add to this an unobtrusive cash shop, decent graphics and well developed gameplay and you have a winner. Smite is highly recommended, a free to play title that is as enjoyable and challenging as you want it to be.
What We Liked..
Huge open sandbox world
Non-linear progression
Can earn real life money
.. and what we didn't
Real money for faster advancement
Complicated for new players
Entropia Universe is a free to play, open world sandbox MMORPG that is unlike most games in the genre. Entropia Universe utilizes a simulation-driven gameplay where players are encouraged to explore their new home world planets and progress their characters through activities such as hunting, mining and crafting. There are no traditional quests and a main story, but players can instead take part in a real cash economy, and invest real money within the game to make profit over time.
From a graphic's standpoint, Entropia Universe does look decent for a game made in 2003, and has had it's engine upgraded. However, players who've played modern MMORPG's may find the graphics to be below par, and may struggle with the complicated UI system. Overall, Entropia Universe offers an alternative way to have fun in an MMORPG that doesn't rely on traditional theme park mechanics.
What We Liked..
Excellent graphics
fighting and gameplay seems quite original.
.. and what we didn't
Absence of PvP makes the game uni-dimensional
Buildings look similar to each other.
Watch the trailer:
Genre: strategy, war, managerial
Setting: city, fantasy, historical
Graphics: animated artworks
PvP: no fighting PvE
A browser-based strategy, city-building game, Elvenar allows you to play as either humans, or elves, while taking control of your civilization's economy and army.
The game starts off with a Town Hall, but as with other city building games, the settlement can be expanded, constructing roads and buildings in the process.
Elvenar doesn't require a player to over-commit to the game, and you can 'come and go' as often as you like through the day and manage your city step by step. To make things easy, there is no PvP mode in the game, so players don't get attacked every now and then, and don't have to log on and play to defend the city.
The absence of a PvP mode in Elvenar is made up for by a truly engaging PvE experience where you can fight battles which aren't fully automated like in many other similar, yet boring games.
The combat is turn based where you have to use a lethal strategy to beat your opponent using an army of fighters with varying skills and abilities.
What We Liked..
Zany Shard Card twists
Crisp and readable gunplay
Roles fit varied playstyles
.. and what we didn't
Aggressive monetization bloat
Card RNG can snowball
Balance swings between patches
FragPunk is a free-to-play, team-based FPS that splices hero abilities into a bomb-plant/defuse framework, then throws the rulebook in a blender with its signature Shard Cards
At the start of a match—and between rounds—teams draft modifiers that can bend reality in hilarious (and sometimes horrifying) ways: low gravity, headshots-only rules, or even quirks like boosting allies by shooting them with friendly bullets or crouching to “lay” healing eggs.
The result is a tactical shooter where positioning and economy still matter, but each round becomes a fresh puzzle you solve with your squad’s Lancers, loadouts, and card combos. It’s fast, it’s loud, and at its best, it captures that “one more round” energy better than many modern shooters.
Beneath the chaos lives a very readable shooter.
Weapons kick just enough to reward control, time-to-kill keeps fights spicy without being instantly over, and abilities are impactful without (usually) smothering gun skill.
The main mode, Shard Clash, is Counter-Strike-esque with a twist; if a match ends deadlocked, a sudden-death 1v1 Duel decides it—pure spectacle and a great “clip this” moment.
Maps lean colorful and legible over gritty realism, and the roster of Lancers covers scouts, controllers, duelists, and explosive experts, so you can fill a role even if your aim’s still waking up.